Rust Ownership and Cell Types
Rust’s ownership system is strict, but sometimes you need interior mutability. Enter Cell and RefCell.
When Ownership Gets in the Way
struct Counter {
value: u32,
}
impl Counter {
fn increment(&self) {
self.value += 1; // Error: cannot mutate
}
}
Cell - Copy Types Only
use std::cell::Cell;
struct Counter {
value: Cell<u32>,
}
impl Counter {
fn increment(&self) {
self.value.set(self.value.get() + 1);
}
}
RefCell - Runtime Borrow Checking
use std::cell::RefCell;
struct Buffer {
data: RefCell<Vec<u8>>,
}
impl Buffer {
fn push(&self, byte: u8) {
self.data.borrow_mut().push(byte);
}
}
Decision Matrix
| Type | Thread-Safe | Copy Required | Overhead |
|---|---|---|---|
Cell<T> | No | Yes | Zero |
RefCell<T> | No | No | Runtime |
Mutex<T> | Yes | No | OS-level |
RwLock<T> | Yes | No | OS-level |
Choose wisely based on your constraints.